Sound


Click on the Sphere and Listen up for the spatialized sound!


Here are the official Fields and Events, for the Sound node in the VRML text, according to the VRML2 Spec:
 Sound {
  exposedField SFVec3f  direction     0 0 1
  exposedField SFFloat  intensity     1
  exposedField SFVec3f  location      0 0 0
  exposedField SFFloat  maxBack       10
  exposedField SFFloat  maxFront      10
  exposedField SFFloat  minBack       1
  exposedField SFFloat  minFront      1
  exposedField SFFloat  priority      0
  exposedField SFNode   source        NULL
  field        SFBool   spatialize    TRUE
}


------->>> the source for the .wrl file!