Sound node

This is what the Ascii text in the VRML files looks like after converting from MAX:


#VRML V2.0 utf8

# Produced by 3D Studio MAX VRML 2.0 exporter, Version 1
# Date: Tue Sep 24 12:10:25 1996

DEF Entry Viewpoint {
  position -280 130.4 -307.5
  orientation 0.03905 0.9938 0.1045 -2.43
  fieldOfView 0.7854
  description "Entry"
} 
DEF Cone01 Transform {
  translation 20.65 0 54.09
  children [
  DEF Cone01-TIMER  TimeSensor { loop FALSE cycleInterval 3.333 },
  DEF Cone01-ROT-INTERP OrientationInterpolator {
    key [0, 0.01, 0.02, 0.03, 0.04, 0.05, 0.06, 0.07, 0.08, 0.09, 0.1, 
        ]
    keyValue [0 0 0 0, -1 0 0 -0.6283, -1 0 0 -1.257, -1 0 0 -1.885, 
      1 0 0 -3.77, 1 0 0 -3.142, 1 0 0 -2.513, 1 0 0 -1.885, 
      1 0 0 -1.257, 1 0 0 -0.6283, 0 0 0 0,   ] },
      Transform {
        translation 0 50 0
      children [
    Shape {
      appearance Appearance {
        material Material {
          diffuseColor 0.3412 0.8784 0.3412
        }
      }
      geometry Cone { bottomRadius 50 height 100 }
    }
    ] }
DEF TouchSensor01-SENSOR TouchSensor { enabled TRUE }
  ]
}
ROUTE Cone01-TIMER.fraction_changed TO Cone01-ROT-INTERP.set_fraction
ROUTE Cone01-ROT-INTERP.value_changed TO Cone01.set_rotation
ROUTE TouchSensor01-SENSOR.touchTime TO Cone01-TIMER.startTime
dFORM
dFORM