NavigationInfo {
eventIn SFBool set_bind
exposedField MFFloat avatarSize [ 0.25, 1.6, 0.75 ]
exposedField SFBool headlight TRUE
exposedField SFFloat speed 1.0
exposedField MFString type "WALK"
exposedField SFFloat visibilityLimit 0.0
eventOut SFBool isBound
}