What is it?
The Inline node groups other VRML objects or scenes by calling URLs from the World Wide Web to create one composed world. There are several benefits when using this node. An Inlined file loads quickly and the user can see the world loading almost immediately. This occurs because there are separate files for VRML objects. Therefore those files can be used repeatedly as they are not constrained to one world. For more details about this node, check out the VRML 2.0 Spec.

Create the scene and add Cameras

1) First create one scene with all the objects, materials and NavigationInfo that are needed for a basic VRML file and export it to a .wrl file. To the right, we have created a simple world for you to use as an example.

2) Next it is a good idea to add at least one 'Camera' which will be a 'Viewpoint' in the VRML file, but the file will still work without Viewpoints. NOTE: The more Viewpoints the better in VRML files. The different browsers have various navigation abilities and restraints, therefore the Viewpoints are the one consistent way the user can view the file.

3) To add a Camera, go to the Creation panel/press the 'Camera' button and Choose 'Target' as the Object Type.

4) With your mouse, drag the Camera in the 'Top' viewport and stretch it out.

5) To view what the Camera is seeing, go to the Perspective viewport and press 'c' on the keyboard. And there you are from the Cameras point of view.

6) The Camera is easy to adjust with the Move and Rotate buttons, so test them out.

7) Also it is good to name your Cameras. The Camera name is what the user sees in the VRML browser as the name of the Viewpoint. Otherwise it will default to Camera01, Camera02 etc. Which is pretty boring, if you have a great viewpoint to show off.

8) Viewpoints help tell a story in the VRML file, because you can lead the viewer to ideal viewing points of the model which they might not otherwise explore.

9) Now you must also create another scene which will include only objects. Note: the objects between the two scenes are going to be combined and therefore need coordinate systems that match so that the geometry fits together appropriately.

How to implement a Inline into a MAX file:

10) With the first file go to the 'Creation' panel and choose 'Helpers'. Under 'Helpers', at the pull down arrow, choose 'VRML 1.0/2.0/VRBL' and then choose the Object Type 'Inline'.

11) Now go to your scene and drag the mouse anywhere. You will see an icon that signals to you that you have placed the Inline node.

12) In the URL field enter the URL of the second file you created. The inlined file must be a .wrl file.

13) You can also add wrl files or pull wrl files to inline from the 'Bookmark' directory.

14) In the Icon Size box, you can designate a larger or smaller icon size for the Inline node.
  • NOTE: The inlined scene replaces the icon and assumes its location, rotation and scale.
  • And the icon can be moved, rotated and scaled like any other piece of geometry.
15) Now you have entered all possible information for the 'Inline' node. If you need to go back, after leaving the Creation panel, and alter any of the parameters, then go to the 'Modify' panel and adjust.

16) Now you have successfully implemented an Inline node into your file.

17) To check, go to the 'Selection' menu! and NOTE: You can name your particular Inline in MAX in the 'Name' field.
How to Export MAX files to VRML:

18) Now Skinny on over to 'File' and choose 'Export'. The Exporter knows that you are referring to the file that is open and requests that you name your file.

19) So first choose '.wrl' filetype Then name your file, i.e. 'SuchAndSuch.wrl'

20) Suggestion: Because you might need to go back to the MAX file and adjust part of your world, it is a good idea to keep the filename between to two files the same.